/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORECORE_TOTEM_H
#define ARKCORECORE_TOTEM_H

#include "TemporarySummon.h"

enum TotemType {
	TOTEM_PASSIVE = 0, TOTEM_ACTIVE = 1, TOTEM_STATUE = 2
// copied straight from MaNGOS, may need more implementation to work
};

#define SENTRY_TOTEM_ENTRY  3968

class Totem: public Minion {
public:
	explicit Totem(SummonPropertiesEntry const *properties, Unit *owner);
	virtual ~Totem() {
	}
	;
	void Update(uint32 time);
	void InitStats(uint32 duration);
	void InitSummon();
	void UnSummon();
	uint32 GetSpell(uint8 slot = 0) const {
		return m_spells[slot];
	}
	uint32 GetTotemDuration() const {
		return m_duration;
	}
	TotemType GetTotemType() const {
		return m_type;
	}

	bool UpdateStats(Stats /*stat*/) {
		return true;
	}
	bool UpdateAllStats() {
		return true;
	}
	void UpdateResistances(uint32 /*school*/) {
	}
	void UpdateArmor() {
	}
	void UpdateMaxHealth() {
	}
	void UpdateMaxPower(Powers /*power*/) {
	}
	void UpdateAttackPowerAndDamage(bool /*ranged*/) {
	}
	void UpdateDamagePhysical(WeaponAttackType /*attType*/) {
	}

	bool IsImmunedToSpellEffect(SpellEntry const* spellInfo,
			uint32 index) const;

protected:
	TotemType m_type;
	uint32 m_duration;
};
#endif
